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Case Study 03
Creative Effectiveness · 2026

The Slow Playback

Turning creative direction into a controlled field experiment.

ClientPro-Ject Audio Systems · WU Vienna
RoleCreative Strategy · Experiment Design · Analysis
Year2026
Overview

An eight-creative Meta field experiment testing how video pace, visual style and brand positioning interact in turntable advertising.

Evidence & impact

The signal behind the work.

Experiment2 × 2 × 2Pace · visual style · positioning
Creative system8 variantsTen seconds each · controlled field test
Best response2.67% CTRNormal · Original · Heritage
Key learningContext beats conventionSlow motion helped only Original × Modern
Context · The challenge

Replace subjective creative preference with evidence by isolating three common art-direction decisions in a live advertising environment.

The approach
  1. 01Create a 2×2×2 system: normal or slow pace, original or retro style, modern or heritage positioning.
  2. 02Run eight controlled ten-second creatives in an €800 Meta field campaign across selected European markets.
  3. 03Connect CTR, landing-page response and statistical interaction effects back to creative choices.
View experiment method

The campaign compared all eight combinations under the same field conditions. The analysis focused on click-through response and interaction effects rather than declaring a single aesthetic treatment universally superior.

01
Moving imageThe Slow Playback · Research poster
02
Moving imageNOM · Normal · Original · Modern
03
Moving imageSRH · Slow · Retro · Heritage
The outcome

Slow motion was not universally stronger — its effect depended on the surrounding creative system.

The experiment showed why isolated best-practice claims are risky. Pace interacted with positioning, and the strongest click-through result came from a specific combination rather than one universally superior treatment.

8 controlled creativesBest CTR: 2.67%Pace × positioning: p=.023Context-dependent learning
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